Currently Working On - Myne: Isolation
The core aim of the game is to deliver a fast-paced, competitive experience in which two players face each other using Dual Sense controllers. Each player controls a small mechanical mouse positioned on a desk inside a stylized kids’ room. NPCs - a girl and a boy - mirror the actions of the real players, simulating their gameplay. The primary objective is simple: survive longer than the opponent. Players must avoid taking damage from enemy units that constantly spawn, while also strategically using resources to sabotage their opponent. The gameplay emphasizes quick reactions, controller-based interactions, and tactical decision-making through the in-game shop.
This was made using Unreal Engine for the PS5 with my friend Leo.
I was responsible for the AI in the game and the many functions its does to counter act the incoming items.